LOOK_UP_AND_GO Dev Shares Next Fest Jitters
A solo dev's first Next Fest experience sparks anxiety and self-doubt despite positive reception
A solo dev's first Next Fest experience sparks anxiety and self-doubt despite positive reception
Solo dev shares humorous gameplay clip, seeks feedback on potentially divisive feature
Mina the Hollower achieves significant sales, studio saved
Indie dev spends two days resizing sprites for smoother gameplay
Developer accidentally creates reverse occlusion culling in Heirs of the Moon, causing foliage to disappear when the character approaches
Developer shares humorous anecdote about game character resembling them
The developers behind the horror extraction title, Last Pirates: Die Together, are actively addressing community feedback regarding comparisons, revealing a host of new mechanics and features aimed at setting their game apart.
Developer seeks feedback on redesigned faction icons for clarity and readability
The developers of cooperative physics puzzler Roll Together are sharing a new glimpse into early development, showcasing a hilarious 'spaghetti monster' physics bug as their demo launches on Steam.
A development team has revealed Coralia Bay, the inaugural hub town for their upcoming roguelite title, which will serve as a starting point for every game attempt.
Solo dev achieves significant performance gains in physics-heavy scenes
A solo developer shares their unique main menu idea, featuring a 3D logo that falls from the sky
The developer behind the upcoming card battler Bannerlands has reversed course on using AI-generated art, opting instead for human artists after extensive community input and a successful search for affordable talent.
Solo dev starts 100-day coding challenge for atmospheric horror game THE BLACK BOX, seeking advice on C#
Solo developer discusses their approach to combat in Mazestalker, inspired by classic games
Michał Rostek, Art Director at Fumi Games, has unveiled the official main menu artwork for their upcoming title, Mouse P.I. For Hire, offering a new glimpse into its distinctive visual style.
Solo dev seeks feedback on early visuals for tower defense game Mechanocide Fortress Omega
Solo dev seeks feedback on water effect in 1-bit city-builder GlagStone
The solo developer behind the 2D incremental mining game Idle Deepcore shares the intense post-launch challenges and invaluable lessons learned from their debut Steam release.